Reviewed on PlayStation 3 and PlayStation Vita
However, I equally recommend the gameplay of both X and X-2, especially their superb turn-based combat. Final Fantasy X has the Conditional Time Battle system, which allows you to quickly swap party members in and out of combat, while X-2 has Dress Sphere Grids which enable you to change character’s jobs on the fly by changing their outfits. Both of these systems keep the action flowing nicely, and kept me engaged even while level grinding.
Fortunately none of that is an issue in the FMV sequences, which still look absolutely amazing, and have been adjusted to accommodate widescreen TVs and the Vita screen. What’s surprising (and frustrating) is that you can’t skip past them. That may seem like a minor thing, but considering these movies can last for minutes at a time and often come right before a difficult boss fight, it makes zero sense to force people to sit through them – especially on the Vita version.
The musical score of Final Fantasy X has been overhauled as well, and though I prefer some of the original tracks to their remixed counterparts, I have to say I’m impressed with how many songs now seem to lend more presence and beauty to the world. X-2’s soundtrack did not get a remix, but it’s not like either game was hurting in that department to begin with.
Extra story content also shows up on the disc, although to be honest I didn’t really enjoy the short movie, called “Eternal Calm,” or the roguelike minigame Final Fantasy X-2: Last Mission. Both give you a glimpse of what happens in the story after X and X-2 end, and though they’re not bad, they’re just not all that interesting. I would recommend steering clear of the 30-minute audio drama, which is incredibly weird and confusing.
- +Two huge, excellent JRPGs
- +Enhanced video/audio
- +Tons of extra in-game content
- +Trophy support