The story marks the return of Sarah Palmer, the UNSC Commander and veteran of the First and Second Battle of Requiem. The whole context of the game borrows from the Spartan Ops model, which has players running through missions in a tactical simulator, complete with daily challenges. In a sense, the tablet and phone version of the game serves as the simulator through which the player is meant to relive the storied battles from the Halo lore. As the player completes challenges, he or she will unlock new content for Halo 4 and Waypoint.
You can see from the trailer just how good the game looks. This being Halo, that's not necessarily surprising, but it does show just how far developers can push the graphics on the current generation of mobile devices. The animations, effects, and overall style of the game make it as authentic a Halo experience as possible. Halo Spartan Assault pushes the hardware well past the line at which you immediately follow "it looks good" with "for a tablet game." The audio, provided by Skywalker Sound, completes the presentation.
I'm less confident in Microsoft's marketing line that Halo is always at the forefront of Microsoft devices, as it ignores the lack of Halo content on Windows-based PCs over the last six years, including Halo 3, ODST, Reach, Halo 4, and, yes, even Halo Wars. That said, the growth of Halo on a new platform is encouraging.
Be sure to check back next month for our review.