A small unit is placed in an impossible battle. By all reason they should be dead; instead they're in and out, just like that, the victory theirs before the enemy even knows they've lost. In most games this happens because the commandos are supermen, or the enemy is just a little bit suicidal. In a Tom Clancy game there are no such advantages. Instead, the right strategy, the right high-tech weapon or gadget, and the right team are the only path to success. The battle is decided before the first bullet leaves the chamber.
For more than 15 years, Tom Clancy has presented the gritty, realistic counterpoint to most action games' abstract ideal of combat. This is the history of a franchise that has reveled in contrarian design, and in doing so has changed the landscape of digital war.