1.) You don’t have to rebuy your games. Stop saying that.
2.) It’s perfectly reasonable to charge for additional services.
Basically, on a game by game basis and in exchange for a completely reasonable price (more on that in a moment), Nintendo is giving gamers the option to play their VC games on the GamePad, to use Restore Points, to not have to jump into Wii mode to access Wii content, and to have access to special Miiverse communities centered around these games. So we were all dreading having to rebuy those games, and it turns out we don’t have to. We all hoped we’d get to play them on the GamePad and have Miiverse functionality added, and they do - but for a trifling price. There’s absolutely nothing to complain about. Being disappointed is one thing, but it’s ludicrous to call foul play when Nintendo is simply offering goods and services in exchange for money. That’s just business, folks. Even the House of Mario is allowed to turn a profit.
3.) A dollar is a really fair price for what’s being offered.
Also note that there was nothing stopping the Big N from charging full price to re-download these games with the added Wii U benefits. That would have been infuriating, but they’ve done it before (a lot), and they could have easily done it again and watched the money stream in as many of us (probably including you) begrudgingly paid to download the original Super Mario Bros. for the hundredth time. To complain that they’re charging an extra buck to upgrade your games with Wii U specific features is just plain wrong.
Besides, that’s cool if you disagree, but I will gladly pay a buck fifty to play Mega Man X on the GamePad before checking out a board full of Zero art and hearing all about people experiencing the game for the first time. Money well spent, in my humble opinion.
4.) Babies Keep Getting Born
5.) You Are Not Entitled to Cross-Buy
In other words, just because I bought a movie on VHS, that doesn’t mean I’m automatically entitled to a DVD, Blu-ray, digital and PSP version of the same movie. If I want it in any of those new formats, I have to cough up the cash. Why is this concept understandable for a two hour movie, but not for an eight to 100 hour game? While Cross-Buy is clearly the most attractive proposition, that doesn’t mean all gaming companies have to follow suit, or that it’s even okay to slam them for choosing the more traditional business model of actually charging for the content they created.
What are your thoughts on this subject? If you can keep your cool, we could all have a really great conversation about it in the comments section. We don’t have to agree to have a fruitful discussion, and I’d love to hear about all the sides of the argument I may not be considering. Chat on, and thanks for your time.