Mind in Revolt focuses on Daisy Fitzroy, the leader of the Vox Populi, a rebel group fighting for control of Columbia in BioShock Infinite. The story follows Fitzroy before the events of Infinite in the days following her capture by the Founders, the group that rules Columbia and worships America’s founding fathers like gods.
“The research that Pinchot is doing is trying to discover the roots of mankind’s rebellious nature,” Fielder told IGN. “Whether it’s from genetics or upbringing, nature or nurture. And the idea is that once they understand it, they can treat it. They can eliminate it. When Fitzroy is captured, she seems like the ideal subject, but he ends up getting a little more than he bargained for in the course of the story.” Fielder explained that Pinchot will not appear in BioShock Infinite, but instead pre-dates it, and that the introduction to Mind in Revolt will explain that researching Fitzroy led to the “untimely demise” of Dr. Pinchot. Mind in Revolt is set “a few years” before BioShock Infinite and while Pinchot won’t appear in Infinite directly, his research does have an impact on the game’s story.
Fielder -- who was also one of the writers on BioShock Infinite -- said that he worked closely with creative director Ken Levine on Mind in Revolt and that the story won’t spoil anything for players. “The story is written in such a way that ideally it’ll give you further insight into the characters of the game, the factions, the city, but it won’t step on any of the game’s big reveals or any of the secrets,” Fielder explained. “Hopefully once the reader has finished the game, some of the darker implications of the story will resonate a little more fully.”
“Over the course of making a game and coming up with all the cast, you try to figure out all their backstories and what their motivations are, what are the key moments in their lives, and you end up with a lot of stories that you want to tell that are separate from the main game’s story,” Fielder added. “We’re lucky to have these opportunities to tell these stories in other mediums. This was a really fun project to work on, something that we did because we thought it would be fun, which is the best way to do these sort of projects. Personally, I would love to come back to some of these characters and this time period, and we’ve definitely discussed the potential for doing that in other formats. So hopefully stay tuned. You might hear some more.”
BioShock Infinite will hit Xbox 360, PlayStation 3 and PC on March 26, 2013. For more, read our hands-on impressions of the first few hours, plus our interview with Ken Levineand how BioShock Infinite has changed since 2010.