Oster explained that BioWare wanted to "push the acting side," with "very high drama, very intense scenes" like the Bourne movies' punch-ups. Ultimately, Oster said, the project "failed to survive the recession" and ended up cancelled.
However, he said, "Fundamentally EA didn't believe in the concept, and if the company's not behind it, it doesn't matter how hard you struggle you just can't make it happen."
BioWare's fellow veteran RPG studio Obsidian also had an espionage RPG in the works at the time, Alpha Protocol. That came out quite charming and ambitious, though a bit wonky, so it would've been nice to see an alternate take on the genre from BioWare.