At the time, Epic Games’ Michael Capps explained that his company wanted to “keep together some of the key talent displaced by the [Big Huge Games] layoff,” handing them an Epic IP to work on. That IP ended up being Infinity Blade: Dungeons, an iOS action RPG. Epic revealed that Impossible Games took the project on back in August.
When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.
In addition to providing Impossible Studios employees with 3 months of severance pay, we’ll be giving the team the opportunity to form a new company with the Impossible Studios name and the awesome Impossibear logo.
This means that Infinity Blade: Dungeons is now on hold as we figure out the future of the project.
Our best wishes go out to all of those affected by the studio’s closure. We’ll keep our fingers crossed that the team can continue on in an independent capacity