Ready at Dawn’s founder Ru Weerasuriya noted that The Order: 1886 is still a year or so away from being released, and as such, the studio has nothing prepared to show a PlayStation audience eager to see more triple-A exclusives for Sony’s new console. This is both understandable and confusing; many developers are wary of showing anything from a game that isn’t quite ready for primetime, but then again, it’s not at all unheard of to see some footage from games a year away from release.
The game’s camera remains centered behind Galahad as he runs around, his outfit realistically reacting to his every move. When Weerasuriya aimed one of Galahad’s weapons, however, the camera moves over, giving players an over-the-shoulder view of the protagonist. We saw Galahad shooting quite a bit in these demonstrations (with both a machinegun and an air burst rifle) as Weerasuriya established a key tenet of The Order: 1886: realistic environmental interactivity.
The second demonstration showed an outdoor courtyard that looked a little rudimentary and simple, but may very well end up being in the final game in an updated form. Here, Weerasuriya showed similar features. The most interesting thing he talked about here was in relation to flags hanging around the courtyard. Each waved independently of one another; each looked different and unique not in design, but in movement. This is due to them reacting not to code that tells them to wave, but rather to in-engine wind physics. Little things like this sound minor – and many of them are – but it’s intriguing how all of these little things, when combined and taken together, could create an environment that’s more real and more believable than the environments many games of the current generation take place in.
Back in September of 2011, when pre-production of The Order: 1886 was in full swing, 20 of Ready at Dawn’s artists and designers traveled to London, England for a week’s worth of on-scene research. The Order takes place in an alternate history version of London, and the team behind the game felt that it was important to see the capital city for themselves.
As we reported yesterday, The Order: 1886 will launch in 2014. And while Ready at Dawn’s mission to make its game believable is certainly commendable, the PlayStation community is still far more eager to see the actual game. Hopefully, we’ll be able to see what it’s all about and how it truly plays sooner rather than later.