Vergil is a complete and utter badass. You know it, I know it, and everyone who played Devil May Cry 3 knows it, too. But in DmC: Devil May Cry, he spent more time being a smug little jerk than he did being the katana-wielding demon spawn we all know and love.
That is of course until his brother Dante unceremoniously skewers him at the end of the game's climactic fight. It's in those final moments when Vergil finally puts his sword where his mouth is, loses to his brother, and tells him that he loved him. He starts to become something more. Then he steps through a portal and disappears, leaving us to wonder what could have been if Ninja Theory had given us just a few more hours.
We pick up immediately after Vergil makes his exit, though he hasn't ended up where he expected to. Instead, he's appeared in a place that closely resembles the dream world Dante visits several times throughout the campaign. Noticing that he's lost his amulet, and that his mother's voice is echoing through the air, Vergil can do nothing but press forward. “Find the light” she tells him, as enemies teleport in, prompting him to unsheathe Yamato and do what he does best.
In combat Vergil feels satisfyingly distinct from Dante. The core mechanics are all still in place, but he's ultimately set up to play more evasively than his red-wearing twin. I struggled at first, trying to build long, multi-hit combos like I've grown accustomed to. But Vergil lacks the variety of fast-hitting angel weaponry his brother sports.
Don't take that to mean his move set is limited, though. I was assured by the folks at Capcom that he would have multiple sets of specials for both angel and demon modes, and one look at the ability shop confirmed that he'll have a sizeable number of techniques available to him, including fan favorites like Doppelganger. Overall I see him becoming more of an expert-level character as opposed to Dante's relatively mash-friendly style -- something I think hardcore fans will find pleasing.