Taking to his Twitter, Karl Stewart revealed that the decision was made not to release a demo as the company didn't want "to spoil the story", adding that he believed it would be better for players to experience the game in one entire playthrough.
It's a pretty interesting admission, especially with this being the first game in the series to feature multiplayer. These days it's pretty standard fare for companies to offer a season or online pass so players can get all the latest map packs as soon as they drop, but it seems Crystal Dynamics isn't going to adhere to this convention.
We recently got a chance to go hands-on with the multiplayer, and came away with quite mixed feelings, especially over the rather lacklustre Team Deathmatch mode, but felt slightly more positive about what the Private Rescue games might offer.
Tomb Raider will release on Xbox 360, PS3 and PC on March 5.