"I'm always a fan of the Nintendo systems, that in particular they really push interface design. And from a game design perspective it's fun to play with new interfaces," Hughes explained.
"Having said that, it's something that I think we would want to tailor the experience to if we were going to do it, and currently we’re offering it on PlayStation 3, Xbox and PC. All three of those are really trying to deliver roughly the same experience but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface. So that's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer."
Previously, a resume listing suggested a AAA port of a Square Enix game was headed to Wii U, prompting speculation that it could be Tomb Raider. We’ve reached out to Square Enix for absolute confirmation that Tomb Raider won’t be headed to Nintendo’s console and will update this story with any comment we receive.